/*
** Copyright (C) 2011 Viens Yann
**
** This program is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this program; if not, write to the Free Software
** Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/

#ifndef TABGAME_HPP_
# define TABGAME_HPP_

# include <QWidget>
# include <QVBoxLayout>
# include <QLabel>
# include <QPushButton>
# include "ATab.hpp"
# include "AGame.hpp"
# include "Score.hpp"

class		TabGame: public ATab
{
  Q_OBJECT

public:
  TabGame(std::string const& tabName, std::string const& tabIcon, std::string const& scoreFile);
  virtual ~TabGame();

  virtual void		startGame();
  virtual void		stopGame();
  virtual IplImage*	gameAction(IplImage* frame);
  virtual AGame*	getAssociatedGame();

public slots:
  void			gameButtonClicked();
  void			bestScores();

protected:
  QVBoxLayout*		_global;
  QLabel*		_score, *_life;
  QPushButton*		_gameAction, *_bestScores;
  Score			_scoreObj;
  AGame*		_game;
};

#endif // !TABGAME_HPP_
